Spellforce 3 character builds6/21/2023 ![]() But playing as the trolls feels appropriately powerful-guiding an army of these giant creatures feels like you’re driving a steamroller over enemy settlements. You’re not really playing as “the bad guys” despite the troll’s brutish appearance. They worship a god called Mugwa-who bestows them with power. The game really likes to shape the narrative as noble savages, but keep their sacrificial blood rituals in place. What I gathered from my playthrough is this: you’re the new chieftain of the Moonkin tribe, but Instead of brainless, bloodthirsty trolls, the Moonkin trolls are noble-if still a bit bloodthirsty. I have to admit, I’m completely new to the Spellforce series, so forgive any ignorance I might have of the lore. The trolls of Spellforce 3: Fallen God remind me a lot of the Orcs from Warcraft-which is probably obvious. You guide a group of hero units through story missions, with base building not a central focus in every mission. It’s a real-time strategy game with some role-playing game elements where you play as a Troll clan that is forced from their lands by hunters and disease. But that doesn’t seem to matter, since Spellforce 3: Fallen God doesn’t really require prior knowledge to jump into. Spellforce 3: Fallen God is a standalone expansion to Spellforce 3-which I haven’t played. One of my fondest real-time strategy memories was playing Warcraft III on a crappy laptop, and one of my favorite campaigns was in the Frozen Throne expansion: “The Founding of Durotar.” Spellforce 3: The Fallen God is probably the closest I’ve come to that, and now I’m wondering why it took me so long to check out the Spellforce series. I know they’re still around, but we haven’t had a title like Warcraft III or Starcraft in a long time- Warcraft III Remastered and Starcraft 2 notwithstanding. I miss real-time strategy games in the mainstream.
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